Meta Quest’s virtual reality headsets have been a hot item this holiday season, outselling the highly anticipated PSVR2 by a staggering 30-1 margin. This news comes as a surprise to many, as the PSVR2 was expected to be a major contender in the virtual reality market.
The Meta Quest headsets, which include the Quest 2 and the more recent Quest 2 Pro, have proven to be a hit among consumers due to their affordability, ease of use, and impressive library of games and experiences. With a starting price of just $299, the Quest 2 offers a high-quality VR experience without the need for an expensive gaming PC or console.
In contrast, the PSVR2 was expected to be a game-changer in the virtual reality space, with advanced features and exclusive titles that were sure to attract a large audience. However, it seems that the high price point of the PSVR2, along with the need for a compatible PlayStation 5 console, has deterred many potential buyers.
The dominance of the Meta Quest headsets over the holiday season highlights the growing popularity of standalone VR devices, which offer the convenience of wireless, all-in-one experiences without the need for additional hardware. The Quest 2 in particular has been praised for its comfort, performance, and wide range of available content, making it an attractive option for both casual and hardcore gamers alike.
The surge in sales of the Meta Quest headsets also signals a shift in the VR landscape, with more consumers embracing the technology for gaming, entertainment, and even productivity purposes. As VR continues to evolve and improve, it’s clear that affordability and accessibility are crucial factors in reaching a wider audience.
While the PSVR2 may still find success among dedicated PlayStation fans and VR enthusiasts, it’s evident that the Meta Quest headsets have carved out a significant market share and are well-positioned to maintain their lead in the near future. As the VR industry continues to expand and innovate, it will be interesting to see how the competition between different VR platforms unfolds in the years to come.